I noticed that Steam offers caching for OpenGL and Vulkan games, but upon running 7 days in OpenGL for a bit, it cached nothing. I am curious: which one should yield better results on a lower-end system for 7 Days? I looked it up, but got nothing but conflicting arguments and that it pertains to how the game was designed. ![]() So, I have a general idea on what the differences are between DirectX and OpenGL, kinda.
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